The Cyber Transporter
The Cyber Transporter was my major project at University where i was given a brief by Studio McGuire to create an abstract piece using the themes of 'Madness' and 'Cyberpunk'. I ended up creating a 3D animation which allowed me to show how madness had manifested a characters reality, creating a surreal immersive experience which draws the audience in and allows them to reflect on learning the characters reality.
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Through the experience, i show how the character is clearly going through a manic state and is actually in a mental institution, however, the piece is more than that. The piece allows more fortunate people to be able to empaphise with those who can misinterpret reality and how easy it is for them to be confused with their imagination. It also provides a metaphor which highlights how we can be immersed in madness going on in our own lives and how only in reflection we can rationalise what we have been through due to how immersed and unnaware we can be.
Tag The Bag
Makey Makey is an invention kit where you can create a custom controller using a circuit and tinfoil. The project 'Tag the Bag' used the Makey Makey kit as i turned an inflatable boxing bag into a controller for a simple game i created on Unreal Engine 4. The game was simply how many targets the player could tag within the time limit.
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This project highlights the variety of creativity which i have achieved at university. This piece gives me confidence going forward as it seemed very daunting going into it due to how unorthodox it seemed. However, by completing it to a good quality i feel encouraged to try more 'out there' design formats and ideas. I got to explore many skills with this project including illustrating a cartoon character, using a Makey Makey system and developing my blueprint skills within the Unreal Engine.